AUGMENTED REALITY SEBAGAI MEDIA PENDIDIKAN KESEHATAN UNTUK ANAK USIA SEKOLAH

  • Yolinda Suciliyana Fakultas Ilmu Keperawatan Universitas Indonesia
  • La Ode Abdul Rahman Fakultas Ilmu Keperawatan Universitas Indonesia
Keywords: Augmented Reality, Pendidikan kesehatan, Mobile Learning

Abstract

Technology in the multimedia field that is currently developing is Augmented Reality (AR). Utilization of Augmented Reality as a medium for children's education provides a new perspective on the existing educational media, not only using real objects but also using virtual objects in the delivery of information. AR is a technology that combines three-dimensional virtual objects into a real three-dimensional environment and displays them in real time. AR can make delivery easier and make information more interesting especially for children. AR is expected to be able to support as one of the media for school-age children in an effort to realize health promotion. This research method uses a literature review that focuses on the use of Augmented Reality as a medium for health education for school-age children. The literature used is in the form of articles originating from national and international journals. The application of AR as an educational medium can increase children's knowledge. In Indonesia the use of AR media has not been implemented much less especially in nursing. The need for the development of this AR media in the world of nursing.

Downloads

Download data is not yet available.

References

Calle-Bustos, A. M., Juan, M. C., García-García, I., & Abad, F. (2017). An Augmented Reality Game to Support Therapeutic Education for Children with Diabetes. PLoS ONE, 12(9), 1–24. https://doi.org/10.1371/journal.pon e.0184645

Das, P. et al. (2017). Augmented Reality Video Games: New Possibilities and Implications for Children and Adolescents. Multimodal Technologies and Interaction, 1(4), 8. https://doi.org/10.3390/mti102000 8

Farronato, M., Maspero, C., Lanteri, V., Fama, A., Ferrati, F., Pettenuzzo, A., & Farronato, D. (2019). Current State of the Art in the Use of Augmented Reality in Dentistry: A Systematic Review of the Literature. BMC Oral Health, 19(1). https://doi.org/10.1186/s12903- 019-0808-3

Hidayat, T. (2015). Penerapan Teknologi Augmented Reality sebagai Media Edukasi Kesehatan Gigi bagi Anak. Creative Information Technology Journal, 2(1), 77–92. Retrieved from http://citec.amikom.ac.id/main/ind ex.php/citec/article/view/39%5Cnh ttp://citec.amikom.ac.id/main/inde x.php/citec/article/view/39/39.

Hsiao, K. F., & Rashvand, H. F. (2011). Integrating Body Language Movements in Augmented Reality Learning Environment. Human-Centric Computing and Information Sciences, 1(1), 1–10. https://doi.org/10.1186/2192-1962-1-1

Hsu, Y. S., Lin, Y. H., & Yang, B. (2017). Impact of Augmented Reality Lessons on Students STEM Interest. Research and Practice in Technology Enhanced Learning, 12(1). https://doi.org/10.1186/s41039-016-0039-z.

Kamelia, L. (2019). Perkembangan Teknologi Augmented Reality sebagai Media Pembelajaran Interaktif pada Mata Kuliah Kimia Dasar. Noviember 2018, IX(1), 1. Retrieved from https://www.gob.mx/semar/que- hacemos

.

Klinker, K., Wiesche, M., & Krcmar, H. (2019). Digital Transformation in Health Care: Augmented Reality for Hands-Free Service Innovation. Information Systems Frontiers. https://doi.org/10.1007/s10796-019-09937-7

Kamphuis, C., Barsom, E., Schijven, M., & Christoph, N. (2014). Augmented Reality in Medical Education? Perspectives on Medical Education, 3(4), 300–311. https://doi.org/10.1007/s40037- 013-0107-7.

Kim, J., Jun, H. (2011). Implementation of image processing and augmented reality programs for smart mobile device. Strategic Technology (IFOST), 2011 6th International Forum 1(2) pp.1070, 1073.

Matthias, H & Kuckelhaus, M. (2014). Augmented Reality In Logistics Changing The Way We See Logistics – A DHL Perspective 2014. DHL Customer Solutions & Innovation

Nurcahyo, D. E., & Hantono, B. S. (2015). Pemanfaatan Augmented Reality dalam Dunia Pendidikan untuk Mempelajari Anatomi Tubuh Manusia Berbasis Android. Jurnal, 2015(Sentika), 193–198.

Salawati, T. & Nuke, D. I. (2015). Tahap analisis untuk pengembangan "ASETARO" komik pendidikan kesehatan untuk anak tentang bahaya merokok. The 2nd University Research Coloquium. ISSN 2407-9189. Semarang: Universitas Muhammadiyah Semarang.

Saputri, D. S. C. (2017). Penggunaan Augmented Reality untuk Meningkatkan Penguasaan Kosa Kata dan Hasil Belajar. JUTISI Vol. 6 No.1 , April 2017, 6, 1357–1366.

Saputtra, F. (2017). Perancangan Media Edukasi Kesehatan Gigi dan Mulut dengan Penerapan Teknologi Augmented Reality pad Sistem Berbasis Android.

Sung,Yao-Ting, Chang, Kuo-En, Liu, Tzu-Chien. (2016). The Effects of Integrating Mobile Devices with Teaching and Learning on Students Learning Performance: A Metaanalysis and Research Synthesis. Journal of Computers & Education 94 page 252e275

Villagomez. (2010). Augmented Reality. University of Kansas.

Wahyudi, A. K. (2013). Arca : Perancangan Buku Interaktif Berbasis Augmented Reality pada Pengenalan dan Pembelajaran Candi Prambanan dengan Smartphone Berbasis Android.

Wake, N., Rosenkrantz, A. B., Huang, R., Park, K. U., Wysock, J. S., Taneja, S. S., Chandarana, H. (2019). Patient Specific 3D Printed and Augmented Reality Kidney and Prostate Cancer Models: Impact on Patient Education. 3D Printing in Medicine, 5(1). https://doi.org/10.1186/s41205-019-0041-3

Published
2020-02-24
How to Cite
Suciliyana, Y., & Rahman, L. O. (2020). AUGMENTED REALITY SEBAGAI MEDIA PENDIDIKAN KESEHATAN UNTUK ANAK USIA SEKOLAH. Jurnal Surya Muda | Jurnal STIKES Muhammadiyah Kendal, 2(1), 39-53. https://doi.org/10.38102/jsm.v2i1.51
Views Statistic
  • Abstract 96
  • PDF 165